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sdreadnought.shp
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2001-11-11
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13KB
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552 lines
[sDreadnought]
;=-----------------------------------------------=;
Rebel MC-90 Mon Calamari Cruiser
;=-----------------------------------------------=;
;Source Files
;=----------=
LODFile sDreadnought.lod
pMexData sDreadnought\Rl0\LOD0\sDreadnought.mex
;Ship Physics
;=----------=
mass 1800 ; ship mass [fighter = 1]
momentOfInertiaX 1800 ; resistance to rotation
momentOfInertiaY 1800 ; [fighter = 1]
momentOfInertiaZ 1800
maxvelocity 360 ; [fighter = 1000]
maxrot 10 ; maximum rotation speed [don't make faster than ~10]
thruststrength[TRANS_UP] 35.0 ; acceleration (m/s^2) [1-1000 approx. range]
thruststrength[TRANS_DOWN] 35.0
thruststrength[TRANS_RIGHT] 35.0
thruststrength[TRANS_LEFT] 35.0
thruststrength[TRANS_FORWARD] 35.0
thruststrength[TRANS_BACK] 50.0
rotstrength[ROT_YAWLEFT] 0.26 ; rotational acceleration (deg/s^2) [0.01 - 1.0]
rotstrength[ROT_YAWRIGHT] 0.26
rotstrength[ROT_PITCHUP] 0.0
rotstrength[ROT_PITCHDOWN] 0.0
rotstrength[ROT_ROLLRIGHT] 0.0
rotstrength[ROT_ROLLLEFT] 0.0
turnspeed[TURN_YAW] 0.12 ; speed at which ship tries to turn (1=standard)
turnspeed[TURN_PITCH] 0.0
turnspeed[TURN_ROLL] 0.0
;Basic Ship Stats
;=--------------=
shipclass CLASS_HeavyCruiser
isCapitalShip TRUE
buildCost 2000 ; resource units to build
buildTime 30 ; time in seconds to build
supportUnits 60 ; Support Units required
providesSU 0 ; The carrier ship provides 20 support units
TimeShockedByEMP 0.75 ; time in seconds the ship will be paralized when hit by one EMP charge
maxhealth 70000 ; hit points
groupSize 1 ; size of group ships of this type tend to form
repairTime 5 ; every this many seconds
repairDamage 350 ; this much damage is repaired
repairCombatTime 0 ; every this many seconds
repairCombatDamage 0 ; this much damage is repaired
repairDroids 0
externalBuild TRUE ; if TRUE, ship is built externally
fowRadius 12000
forceFieldProtectionDistanceScale 1.5
approxcollmodifier 1.0 ; use only % of collspheresize for rough approximations
avoidcollmodifier 1.0 ; use only % of collspheresize for collision avoidance
blastRadiusShockWave 3.0
blastRadiusDamage 600
minimumZoomDistance 800
UpgradeByDocking FALSE
;Special
;=-----=
leechHPsPerSecond 100
leechRUsPerSecond 1
upgradeTimeModifier 2.0
RKOEatMeTime 90 ;Time Rko will take to eat this ship
RKOGetsMissiles 5 ;Number missiles Rko gets for eating this ship
; Pilot View
;=---------=
pilotViewOffsetX 95.0
pilotViewOffsetY 0.0
pilotViewOffsetZ 320.0
;Weapons
;=-----=
rotateToRetaliate FLASE
passiveRetaliateZone 6000
canTargetMultipleTargets TRUE
NUMBER_OF_GUNS 30
GUN 0
{
Type GUN_HiddenGimble
GunSize GUNSIZE_SMALL
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.0
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 1
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 2
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.7
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 3
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.9
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 4
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.9
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 5
{
Type GUN_HiddenGimble
GunSize GUNSIZE_SMALL
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.0
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 6
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 7
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.7
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 8
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.9
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 9
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.9
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 10
{
Type GUN_HiddenGimble
GunSize GUNSIZE_SMALL
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.0
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 11
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 12
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.7
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 13
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.9
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 14
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.9
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 15
{
Type GUN_HiddenGimble
GunSize GUNSIZE_SMALL
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.0
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 16
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 17
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.7
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 18
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.9
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 19
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.9
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 20
{
Type GUN_HiddenGimble
GunSize GUNSIZE_SMALL
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.0
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 21
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 22
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.7
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 23
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.9
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 24
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.9
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 25
{
Type GUN_HiddenGimble
GunSize GUNSIZE_SMALL
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.0
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 26
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 27
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.7
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 28
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.9
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
GUN 29
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.9
BulletRange 8000
BulletSpeed 8700
FireTime 3.5
MinAngle 0
MaxAngle 90
}
;Gun Bindings:
;=----------=
;Dock Points
;=---------=
NUMBER_OF_DOCK_POINTS 15
; format is DockPoint name,type,flyawaydist,mindist,maxdist,[headingdirection,updirection] (0=up,1=right,2=forward,4=down,5=left,6=back) for direction
DockPoint Leech0,DPT_Leech,185,185,200,0,2
DockPoint Leech1,DPT_Leech,185,185,200,0,2
DockPoint Leech2,DPT_Leech,185,185,200,0,2
DockPoint Leech3,DPT_Leech,185,185,200,0,2
DockPoint Leech4,DPT_Leech,185,185,200,0,2
DockPoint Leech5,DPT_Leech,185,185,200,0,2
DockPoint Leech6,DPT_Leech,185,185,200,0,2
DockPoint Leech7,DPT_Leech,185,185,200,0,2
DockPoint Leech8,DPT_Leech,185,185,200,0,2
DockPoint Leech9,DPT_Leech,185,185,200,0,2
DockPoint Leech10,DPT_Leech,185,185,200,0,2
DockPoint Leech11,DPT_Leech,185,185,200,0,2
DockPoint Repairbots0,DPT_Repairbot,300,300,300,2,0
DockPoint Repairbots1,DPT_Repairbot,300,300,300,2,0
DockPoint Repairbots2,DPT_Repairbot,300,300,300,2,0
;DockPoint tow0,DPT_SalvageLatch,500,500,600,0,2
;DockPoint tow1,DPT_SalvageLatch,500,500,600,0,2
;DockPoint tow2,DPT_SalvageLatch,500,500,600,0,2
;DockPoint tow3,DPT_SalvageLatch,500,500,600,0,2
;DockPoint tow4,DPT_SalvageLatch,500,500,600,4,2
;DockPoint tow5,DPT_SalvageLatch,500,500,600,4,2
;Explosions
;=--------=
explosionType ET_DestroyerExplosion
;Engine
;=----=
;Scaling effects
;=--------=
N-LIPS 0.00002 ; Max value for Interceptors 0.0005
;Navlights
;=---------=
;Animation
;=--------=
;NONE